Game Interface Design- A Comparison of Tomb Raider and The Last of Us
The two games I have chosen to discuss are Shadow of the Tomb Raider and The Last of Us. Shadow of the Tomb Raider and The Last of Us are action-adventure game. I have chosen these games because they are both similar yet very different games, both of their stories are interesting, with Shadow of the Tomb Raiders story being about the main character Lara having to find (and eventually steal back) the Silver Box of Ix Chel and preventing the 4 major disasters that will wipe out the world. Whereas The Last of Us is a post-apocalyptic game, starting with the main character Joel and his daughter Sarah running to safety- however sadly his daughter Sarah is shot. The story then carries out throughout the game, 20 years after the events of his daughter, with Joel and his newfound partner Ellie traversing the zombie-filled cities to find a group called the fireflies and end the zombie cursed world for good. Both stories are very different however have similar goals, work to end the disaster that has started, both games have the player traverse through difficult levels, an emotional story line and the relationships between the characters within the game.
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